Roblox isn’t just a game. It’s a platform with more daily players than Steam and Fortnite combined.
In May 2025, Roblox peaked at 16.3 million concurrent players. At the same time, Steam’s total player number hit 11.8 million, while Fortnite saw 2.5 million players online.
This is not a coincidence. It’s a daily reality that is rarely discussed.
The Current Player Landscape
Roblox is topping charts most players don’t even look at.
Recent data from Fortnite.GG, shared by @HYPEX, shows that Roblox had more players than Steam and Fortnite in May. This data reflects real-time player activity, not downloads or monthly active users.
It has a significant global presence, but it often goes unnoticed compared to big names like GTA, Call of Duty, and League of Legends.
MAY's LIVE PLAYERS COUNT [@FortniteDotGG]
— HYPEX (@HYPEX) May 18, 2025
• Roblox (RED) - 16.3m Peak
• Steam (BLUE) - 11.8m Peak
• Fortnite (GREEN) - 2.5m Peak
Hopefully we get Thin-Client & global IOS soon.. pic.twitter.com/zsqhY11b12
Roblox Is Not Just a Game
Most people still think Roblox is a single game. It’s not. It’s more like an open market for user-made experiences. These include shooters, simulators, fashion shows, and survival games.
The community has created many types of games. These include first-person shooters, social hangouts, farming sims, racing games, pet collection games, RPGs, and many more. Some are built by kids, others by indie studios, but they all live in one launcher.
Roblox isn’t a single game. It’s more like an open app store filled with user-made experiences. Available on PC, Xbox, and mobile, it offers thousands of games in one launcher. The only places it hasn’t reached yet are the PlayStation and the Switch.
If I had to describe it, I’d say it’s like Unreal Engine, but simplified and gamified. Steam meets YouTube. A monetized Minecraft server browser on steroids.

Built for the Next Generation
Roblox isn’t just competing with other games. It’s going up against TikTok, YouTube, and Instagram. That’s where Gen Z and Alpha spend their time. They’re not reading patch notes or checking Metacritic. They’re playing custom games, styling avatars, and watching creators stream Roblox.
It’s not just something they play. It’s where they hang out. It’s social, creative, and interactive. For many, Roblox is the first place they make something, share it, and see others use it. To them, it feels more like TikTok than Steam, and that’s exactly why it’s winning.
Massive Traffic, Modest Industry Presence
Search demand for Roblox is enormous. The name alone pulls over 80 million global queries monthly. Core phrases like “Roblox login,” “Roblox codes,” and “Roblox games” rank near the top of worldwide gaming traffic.
Despite this, few gaming sites treat Roblox with serious attention. It rarely features on homepage banners, editorial coverages, or industry recaps.

Challenges That Hold It Back
Roblox still faces criticism. Many players complain about lag, bugs, or exploit-ridden games. Moderation isn’t always consistent, and monetization systems often target younger audiences. The mobile version suffers on older phones, and the platform still lacks full global iOS rollout.
There is a vast amount of low-effort content available, which can overshadow high-quality experiences. However, this has not slowed growth.

What This Says About the Future
Roblox is setting the pace for how games will work in the next decade.
Player-driven content, live customization, built-in monetization, and multi-platform access are no longer optional. They are expected.
When I think about this as a Millenial, I wonder why new generations like Roblox. I look at games like Schedule 1 and Lethal Company. These are small projects from solo developers. They climbed the Steam charts by delivering what players wanted. Simple, social fun.
Similar games are being created in Roblox. They reach a younger audience that does not care about Steam or “Quadruple A” games. Instead, they spend time on platforms like Roblox, TikTok, or YouTube.
Players want games they can enjoy with friends. Developers who meet that demand, wherever the community lives, are the ones breaking through. That’s why the platform itself matters more than ever.